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Everything posted by StokesMagee

  1. SM_TraderPlus

    I don't know everything that works, I've not tested it but i don't see why not. i can't tell you if it does or not.
  2. ask about sm paint

    Hi Tom, i will PM you, to keep information from the public, but updates are always free, if you HAVE purchased any of my old scripts (ones that are now remade and on my website) then i will get you setup with the newest version.
  3. Vector building

    As i said, vector building has NEVER been on my website, I've always sold that privately. No one else has reported issues with vector building, and i can't help you solve the issue if i don't know what's wrong with it, all you've said is "It's not working". You've reinstalled it, and it don't work, others have installed it and it works perfectly fine, no one else has reported any issues with vector building. If you want another copy of it, i can give it to you. please provide me with information regarding what's wrong with it, otherwise i cannot help you not knowing what's wrong But i guess, you have a good day too.
  4. Vector building

    Removed the script from what? Vector-building has never been on my site You never really explained what's wrong with it, you just say "can't vector", little more details would be great.
  5. Modular Base Parts

    They don't support Exile (yet) sorry.
  6. SM_TraderPlus

    Do you mean, show weapon attachments? yes, the video shows it.
  7. Exile vehicle paint explodes?

    I honestly don't think this has anything to do with my paint script, it would be an arma issue / exile issue. My script does not create the vehicle (Exiles model box does), only set the texture. I create an agent, but it has no geometry or physical shape. As for setting the position, i only set the position of the camera. my script only: Asks Exile to create the vehicle, and disable it's simulation, set it's position, etc.. Set the position / angle of the camera (when you're moving it around) Update the texture of the vehicle that Exile created. Update the texture of the vehicle we selected to paint, and save it to the database (if it's in the database) But, i'll see what i can do, some day.
  8. Vector building

    Have you tried reinstalling it?
  9. Vector building

  10. Vector building

    Shouldn't have anything to do with the map, please check your client / server RPT to find out what's wrong.
  11. Exile vehicle paint explodes?

    Hmmmm, I'd have to see if for myself to be able to debug the issue.
  12. Exile vehicle paint explodes?

    When you open the paint dialog, is it the 3D preview vehicle that explodes?
  13. Paint script

  14. Paint script

    Have you added the server-side PBO to the @ExileServer/addons ?
  15. Exile vehicle paint explodes?

    Hey, sorry for the late response. Is this for the preview vehicle?
  16. Script purchase

    Ahh yeah, i forgot to respond to that, i was very busy when i seen the message. I sent you a PM.
  17. Uniform paint in exile

  18. Uniform paint in exile

    Alright, i'll see what i can do when i get some free time. Thanks for the feedback
  19. SM_Sheds | More enterable sheds.

    DOWNLOAD TL-DR: makes 7 sheds that were not enterable, now enterable. Description: SM_Sheds is an addon that offers more enterable "sheds", all of these sheds are from ArmA 2, and have been modeled, and textured from scratch. Currently there are only 7 NEW enterable sheds, some metal, some wood. All of the sheds look almost identical to the original ones. Notes: - This addon does NOT require a buildings replacement script. - All of the non-enterable versions of the sheds have been replaced with the enterable ones. - THIS IS NOT APL-SA CONTENT Requirements: - CUP Terrains-Core For server owners: All you have to do is download this mod, and add it to the -mod= launch parameters. ClassNames: - Land_Misc_WaterStation - Land_Shed_M01 - Land_Shed_M03 - Land_Shed_W01 - Land_Shed_W02 - Land_Shed_W03 - Land_Shed_W4 All of these sheds were modeled by ComatoseBadger. Credits to those that made this addon come to life: - ComatoseBadger
  20. Rainbows | Loop randomize players color.

    Enjoy... just server-execute this. if !(isNil "SM_Rainbow") then {terminate SM_Rainbow}; SM_Rainbow = [] spawn { while {true} do { { private _player = _x; private _objectTextures = getObjectTextures _player; private _color = format["#(rgb,8,8,3)color(%1,%2,%3,1)", random 1, random 1, random 1]; { _player setObjectTextureGlobal [_forEachIndex, _color]; } forEach _objectTextures; } forEach allPlayers; uiSleep 0.1; }; };
  21. Rainbows | Loop randomize players color.

    Every player will change to a random color every 0.1 seconds.
  22. Vehicle paint with add on vehicles

    If you can't paint a vehicle / section of a vehicle, then that means that vehicle / section is not configured properly (Mod / Base game).
  23. Site buttons

  24. Plans for future releases?

    Of course.